Issue #66
30 Oct 2026
Simon Willison sees a new inflection point in vibe game development, as models show a better grasp of what makes a game fun, and a look at whether Brooks' Law still holds when the team members are agents. Elsewhere, a music video that skewers LGTM culture, a nostalgic reminder of how bad software used to be, and a case for being more ambitious now that building is cheap.